Looking for Best Books on Programming? Then here we have some of the best books which every beginner or advance programmer should read to increase their knowledge in programming.
Some of the books were recommended by expert programmers. If you want to do something beyond imagination then must add some of these books in your reading list which fulfills your requirements.
The Pragmatic Programmer by David Thomas & Andrew Hunt
The Pragmatic Programmer: From Journeyman to Master is a book about computer programming and software engineering, written by Andrew Hunt and David Thomas and published in October 1999. It is used as a textbook in related university courses.
Clean Code by Robert C. Martin
Clean Code: A Handbook of Agile Software Craftsmanship. Martin has teamed up with his colleagues from Object Mentor to distill their best agile practice of cleaning code on the fly into a book that will instill within you the values of a software craftsman and make you a better programmer but only if you work at it.
What kind of work will you be doing? You’ll be reading lots of code. And you will be challenged to think about what’s right about that code, and what’s wrong with it. More importantly, you will be challenged to reassess your professional values and your commitment to your craft.
Clean Code is divided into three parts. The first describes the principles, patterns, and practices of writing clean code. The second part consists of several case studies of increasing complexity.
Each case study is an exercise in cleaning up the code of transforming a code base that has some problems with one that is sound and efficient.
The third part is the payoff: a single chapter containing a list of heuristics and smells gathered while creating the case studies. The result is a knowledge base that describes the way we think when we write, read, and clean code.
Readers will come away from this book understanding
- How to tell the difference between good and bad code
- How to write good code and how to transform bad code into good code How to create good names, good functions, good objects, and good classes
- How to format code for maximum readability How to implement complete error handling without obscuring code logic
- How to unit test and practice test-driven development
This book is a must for any developer, software engineer, project manager, team lead, or systems analyst with an interest in producing better code.
Code Complete by Steve McConnell
Code Complete is a software development book, written by Steve McConnell and published in 1993 by Microsoft Press, encouraging developers to continue past code-and-fix programming and the big design up front and waterfall models.
Refactoring by Martin Fowler
Referred to as refactoring, these practices have remained in the domain of experts because no attempt has been made to transcribe the lore into a form that all developers could use… until now.
In Refactoring: Improving the Design of Existing Software, renowned object technology mentor Martin Fowler breaks new ground, demystifying these master practices and demonstrating how software practitioners can realize the significant benefits of this new process.
Head First Design Patterns by Eric Freeman & Elisabeth Robson
Head First Design Patterns, you’ll avoid the embarrassment of thinking Decorator is something from the “Trading Spaces” show. Best of all, in a way that won’t put you to sleep! We think your time is too important (and too short) to spend it struggling with academic texts.
If you’ve read a Head First book, you know what to expect–a visually rich format designed for the way your brain works.
Using the latest research in neurobiology, cognitive science, and learning theory, Head First Design Patterns will load patterns into your brain in a way that sticks. In a way that lets you put them to work immediately.
In a way that makes you better at solving software design problems, and better at speaking the language of patterns with others on your team.
The Mythical Man-Month by Frederick P. Brooks Jr
The Mythical Man-Month: Essays on Software Engineering is a book on software engineering and project management by Fred Brooks first published in 1975, with subsequent editions in 1982 and 1995. Its central theme is that “adding manpower to a late software project makes it later”.
The Clean Coder by Robert Martin
Programmers who endure and succeed amidst swirling uncertainty and nonstop pressure share a common attribute: They care deeply about the practice of creating software. They treat it as a craft. They are professionals.
In The Clean Coder: A Code of Conduct for Professional Programmers, legendary software expert Robert C. Martin introduces the disciplines, techniques, tools, and practices of true software craftsmanship.
This book is packed with practical advice-about everything from estimating and coding to refactoring and testing. It covers much more than technique: It is about attitude.
Martin shows how to approach software development with honor, self-respect, and pride; work well and work clean; communicate and estimate faithfully; face difficult decisions with clarity and honesty, and understand that deep knowledge comes with a responsibility to act.
Readers will learn What it means to behave as a true software craftsman
- How to deal with conflict, tight schedules, and unreasonable managers
- How to get into the flow of coding, and get past writer’s block
- How to handle unrelenting pressure and avoid burnout
- How to combine enduring attitudes with new development paradigms
- How to manage your time, and avoid blind alleys, marshes, bogs, and swamps
- How to foster environments where programmers and teams can thrive
When to say “No”-and how to say it
When to say “Yes”-and what yes really means Great software is something to marvel at: powerful, elegant, functional, a pleasure to work with as both a developer and as a user. Great software isn’t written by machines. It is written by professionals with an unshakable commitment to craftsmanship.
Working Effectively with Legacy Code by Michael Feathers
This book provides programmers with the ability to cost effectively handle common legacy code problems without having to go through the hugely expensive task of rewriting all existing code.
It describes a series of practical strategies that developers can employ to bring their existing software applications under control.
Design Patterns: Elements of Reusable Object-Oriented Software
Design Patterns: Elements of Reusable Object-Oriented Software is a software engineering book describing software design patterns.
The book was written by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, with a foreword by Grady Booch.
Cracking the Coding Interview by Gayle Laakmann McDowell
Cracking the Coding Interview: 189 Programming Questions and Solutions is a book by Gayle Laakmann McDowell about coding interviews.
Rework by Jason Fried & David Heinemeier Hansson
From the founders of the trailblazing software company 37signals, here is a different kind of business book one that explores a new reality. Today, anyone can be in business. Tools that used to be out of reach are now easily accessible. Technology that cost thousands is now just a few bucks or even free.
Soft Skills by John Sonmez
Soft Skills: The software developer’s life manual is a unique guide, offering techniques and practices for a more satisfying life as a professional software developer.
In it, developer and life coach John Sonmez addresses a wide range of important “soft” topics, from career and productivity to personal finance and investing, and even fitness and relationships, all from a developer-centric viewpoint.
Code by Charles Petzold
Code: The Hidden Language of Computer Hardware and Software is a book by Charles Petzold that seeks to teach how personal computers work at a hardware and software level.
Introduction to Algorithms
Introduction to Algorithms is a book on computer programming by Thomas H. Cormen, Charles E. Leiserson, Ronald L. Rivest, and Clifford Stein.
Peopleware by Tom DeMarco & Tim Lister
Peopleware: Productive Projects and Teams is a 1987 book on the social side of software development, specifically managing project teams.
It was written by software consultants Tom DeMarco and Tim Lister, from their experience in the world of software development. This book was revised in 2013.
Programming Pearls by Jon Bentley
The essays in this book present programs that go beyond solid engineering techniques to be creative and clever solutions to computer problems. The programs are fun and teach important programming techniques and fundamental design principles.
Patterns of Enterprise Application Architecture by Martin Fowler
Developers of enterprise applications (e.g reservation systems, supply chain programs, financial systems, etc.) face a unique set of challenges, different than those faced by their desktop system and embedded system peers. For this reason, enterprise developers must uncover their own solutions.
In this new book, noted software engineering expert Martin Fowler turns his attention to enterprise application development.
He helps professionals understand the complex — yet critical — aspects of architecture. While architecture is important to all application development, it is particularly critical to the success of an enterprise project, where issues such as performance and concurrent multi-user access are paramount.
The book presents patterns (proven solutions to recurring problems) in enterprise architecture, and the context provided by the author enables the reader to make the proper choices when faced with a difficult design decision.
Structure and Interpretation of Computer Programs
Structure and Interpretation of Computer Programs is a computer science textbook by Massachusetts Institute of Technology professors Harold Abelson and Gerald Jay Sussman with Julie Sussman. It is known as the Wizard Book in hacker culture.
The Art of Computer Programming by Donald E. Knuth
The Art of Computer Programming is a comprehensive monograph written by computer scientist Donald Knuth that covers many kinds of programming algorithms and their analysis. Knuth began the project, originally conceived as a single book with twelve chapters, in 1962.
Domain-Driven Design by Eric Evans
Domain-driven design is the concept that the structure and language of software code should match the business domain.
For example, if a software processes loan applications, it might have classes such as LoanApplication and Customer, and methods such as AcceptOffer and Withdraw.
Coders at Work by Peter Seibel
Coders at Work: Reflections on the Craft of Programming is a 2009 book by Peter Seibel comprising interviews with 15 highly accomplished programmers.
Rapid Development by Steve McConnell
The author emphasizes efficient development concepts with an examination of rapid development strategies and a study of classic mistakes, within the context of software-development fundamentals and risk management.
Dissects the core issues of rapid development, lifecycle planning, estimation, and scheduling.
Contains very good and practical discussions of customer-oriented development, motivation and teamwork.
Explains such fundamental requirements as team structure, feature-set control (the dreaded feature creep in every project), availability, and use of productivity tools and project recovery options.
Relevant case studies are analyzed and discussed within the context of specific software development problems.
Over 200 pages in this publication are devoted to a summary of best practices, everything from the daily build and smoke test, through prototyping, model selection, measurement, reuse, and the top-10 risks list.
Don’t Make Me Think, Revisited by Steve Krug
Since Don’t Make Me Think was first published in 2000, over 400,000 Web designers and developers have relied on Steve Krug’s guide to help them understand the principles of intuitive navigation and information design.
In this 3rd edition, Steve returns with a fresh perspective to reexamine the principles that made Don’t Make Me Think a classic-–with updated examples and a new chapter on mobile usability. And it’s still short, profusely illustrated…and best of all–fun to read.
Algorithms to Live By Brian Christian and Tom Griffiths
A fascinating exploration of how computer algorithms can be applied to our everyday lives. In this dazzlingly interdisciplinary work, acclaimed author Brian Christian and cognitive scientist Tom Griffiths show us how the simple, precise algorithms used by computers can also untangle very human questions.